I’ll preface this with I’m well aware its far more convenient and even advantageous to set IAs in the editor however im just trying to see how much i can actually set in the c++ and so far i have a moving “character” that is fully setup in c++ except for the material i made for it and having to set the Input Actions variables. Is there a way to manually set the path akin to constructor helper object finder or some other way? This is what i have so far.
I figured it out. LoadObject<UInputAction>(NULL,TEXT("/Game/Input/IA_MoveForward"));
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