Setting Image to UBorder fails - Documentation refers to TC Editor Icon compression (doesn't exist in 5)

I am attempting to work with a UI asset that I got off of the marketplace.
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I am using a UBorder widget in my canvas panel.
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I have a texture that has a frame around it from the asset pack. The texture looks like this:
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Following the instructions from the UMG documentation found here: UMG Styling in Unreal Engine | Unreal Engine 5.1 Documentation

It states to set my Mip Gen Settings to NoMipmaps. It states to set the LOD Group to UI. There is no LOD Group, but there is a Texture Group which has a UI drop down so I have set those.
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It states to set the Compression Settings to TC Editor Icon, which is not a choice in the drop down. None of the compression settings I have chosen have worked.

Within the UBorder widget I have set the appearance to use the image.
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I have set the Draw As type to “Image” though any of my choices fail to work.
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In the game I get this:
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I cannot find any tutorials or proper workflows for this. Every tutorial I have found up to this point does not use an image. The documentation is outdated.

I may be using the wrong widget type with a border but the border is exactly what I want - something that resizes and is a container for other fields (a vertical box is inside where I can put other elements).

Can someone point me in the right direction please?

Dorking around a bit, I found an overlay and that lets me put a background image over it and then a vertical box to arrange items but I was hoping to use a border for its resize capabilities.

If you right-click on the texture and go under Sprite Actions, → Apply Paper2D Texture Settings. Does that resolve the texture for you?

I have gone a different route that gives me my layout.

In this case it was learning overlays and setting up UI with boxes. The overlay itself contains a background image of the image I want and then I can put boxes over that and it looks pretty good.