I’ve got an UMG HUD displaying my amount of coins I gather.
I’ve got a UMG endlevel screen with restart/next level buttons at the end of the level which also has a textblock which needs to refer to the total amount of coins collect in that level for highscores.
I’ve got a save/load system in place as well.
If I understand your question correctly, I think what you want is to bind your text block to the text. If it’s coming from your character blueprint you should be able to do the same in the widget as you did in the screen above.
Here’s the binding I have for a similar setup, but the variable I need is in my old school HUD BP. This function is set by clicking ‘Bind’ and then choosing ‘Create Binding’ next to the text field in your UMG widget.