Hey!
I am pretty new to UE4 and coding (although not a total newb)
I want to set up a custom PlayerController in my Gamemode, which is a C++ Gamemode, and not BP.
But as there is no documentation at all on this (almighty google didn’t find any) I now have to ask here how to set it up.
I already found “DefaultPawnClass” “HUDClass” and “PlayerControllerClass” through the **** slow intellisens
But how do I set them up?
I put a constructor in my source file and included “MyController.h” and tried “PlayerControllerClass = AMyController;” (inside the constructor ofc) -> illegal, type name not allowed
looks like this:
#include "MyGame.h"
#include "MyGameMode.h"
#include "MyController.h"
AMyGameMode::AMyGameMode(const class FObjectInitializer&ObjectInitializer)
: Super(ObjectInitializer)
{
PlayerControllerClass = AMyController;
}