So, I am trying to append a bunch of meshes to my dynamic mesh using Geometry script’s “Apply Mesh Boolean” node, which works fine. But i wanna assign a different material to the newly appended mesh and a keep a different material for the parent mesh. how do i do this?
i think by creating dynamic material instance and setting to the mesh should do? or maybe you can drag from this mesh and use set material node?
But that would set the material for the entire mesh , I wanna be able to differentiate between the newly appended mesh and the original one. I thought of using material ID’s but that would require me to select the vertices of the newly appended mesh , after appending it. and if i were to assign a different material-ID before i append the mesh, it’s getting resetted, after i append it.
but original mesh and this new dynamic mesh are two different meshes right? or are you setting the original mesh with this new dynamic mesh?
not setting, just appending though. the new mesh will be merged into the older one.