Setting Custom Linear Limits


Can someone please help me figure out how to set the X motion, Y motion and Z motion linear limits as independent values, a.k.a. Setting a custom linear limit axis? Right now it seems to set one value for all motions.

For reference, in the past I used monogame (with jiglib) and urho (with bullet) and they both had a constraint to custom axis feature so I’m sure I’m missing something big in UE :D.