I’m in the process of setting up Rigid Body node in my AnimBP found here for my character. With the Default collision preset “CharacterMesh” selected, the ragdoll falls through the floor.
When I set the Character BP mesh to “Ragdoll” instead, I get good physics collision HOWEVER, from beginning play the pawn is immediately simulating physics and the Anim BP is not playing animation. It starts as if physics is set to “Simulate Physics”.