Hello there,
what would be the way to control cloth parameters via Blueprints?
I’d like to turn cloth blending on and off, and also set the animation drive, depending on what animation is playing or what state the animation BP is currently in. I know that animation notifies can be used (for some settings) but would rather use the character BP or the anim BP for it.
With the character BP, I’m able to use EventBeginPlay to set these properties, but the moment I reference the Anim (i.e to set things when the character is falling), they have no effect (eventhouhg debug print says it’s going through the Set nodes)
Can someone point me to an example for this type of workflows?
Thanks!