Setting character rotation manually, client rotates like crazy

Hello guys

I have been working on a top-down shooter recently but I have some issues with multiplayer.

So basicly I’m setting the character rotation using the function SetWorldRotation and passing GetConrolledPawn as target reference. For the server and singleplayer it works just fine. But if I setup a 2 person multiplayer in PIE the server works just fine but for the client, the character rotates insanely fast, like setting the new rotation and instantly getting back to it’s old.