Setting cable end location in Blueprint

Is this something that is on the roadmap? What is the overall status of the cable component, is it under active development? I have had some other issues with it as well, like when changing properties of a cable it is swinging quite wildly around before it stabilizes. I can use it to prototype, but can’t use it for a final game.

My use case is the following: I need to be able to spawn a limited number of cables. Their other end is attached to an object that is moving. The other end is attached to static geometry.

My work-around is the following: I added a number of Cable Components to the parent object. In construction script I collect them to an array, and hide them. When I need to spawn a cable, I get an unused cable from the array, toggle visibility, and set the world location of the cable to the destination. In tick for the parent object I update the location.

Cables don’t move smoothly at the moment when their parent is moved. This is probably an execution order related issue, I haven’t looked into it yet. Other than that, this would be an ok solution for me.