My goal here is for my ThirdPersonCharacter to be able to approach things while he is on fire and cause them to set on fire if able. If ThirdPersonCharacter is not on fire, he shouldn’t be able to set things on fire.
Here are the nodes that set up making the ThirdPersonCharacter able to set on fire and turn it off.
It also shows the PlayerFire variable on the side.
This one below shows the Event Tick on the same Blueprint that allows the fire to run out over time.
Now here below is the Blueprint for the bush I am setting on fire.
I have played with the blueprints for the two several times but have yet to reach the desired goal. Probably overlooking something simple I’m sure.
Below is the base state. The character isn’t on fire and neither is the bush.
Now, under this, is the character overlapping the bush causing it to set fire while he is not on fire. This is what I don’t want.
Below this is when the character is on fire, he sets the bush on fire as well. That’s also what I want but I am unsure how I made that part work because it wasn’t working before playing for the screenshots.
Well it was gong to be but I’ve reach the limit of attachments but its just the character touching the bush and both are on fire.