This function you see here was supposed to be in that green box in the start.
What you need to know is the code as seen here allows me to grab the air and climb it, which is good, I intended for that. What I don’t understand is why they work under the conditions set here since it makes no sense.
I need to make sure the branch only triggers when true, and for the start climb function to be in an action put that works every frame.
We’d need to see how you configured your input event. Note that triggered is only fired after Started and Completed have triggered and only if it met all the trigger requirements. So Started and Completed can be fired without Triggered.
If you set your trigger to be on a combo press and release, then Started will fire when you press the button… then when you release the button, Completed will fire then Triggered will fire.
If you didn’t set it as a combo, then weird things will happen the way you’re using it. You’ll get all three in quick succession on both pressed and released depending on what you’re using as trigger.
Triggered is the last thing to fire, so not sure I agree with your statement. In fact, Completed always fires before Triggered so you’d turn off Held then turn it immediately back on. But Triggered doesn’t always trigger even if Completed triggered.