Hey Dev’s Merry Christmas to you all hope the Holidays are treating you well and Santa was good to you this year!
PROBLEM 1: Just wondering what the best way to go about this is… I’m trying to sort out my procedurals. At the moment I have Dirt, Grass, Rocks, Sand, Snow and Stones. Which is great they work really well but I would like to limit them to the bounds of the landscape that is above sea level/lake/river water levels. So that these Landscape Trees/grass don’t grow in the water bodies. But I would like to keep the Stones and Rocks etc in the water level.
This brings about PROBLEM 2: I want to be able to use these same procedural settings to generate underwater Rocks, Plants, Corals Etc and have them not grow on land. So as you can see these two issues are dependant on each other.
So whats my best option here: Generate two seperate procedurals within my landscape blueprint. One that is limited to landscape above water level only and the other duplicated Procedurals that are limited to water bodies only.
Or would I have to remove foliage with paint. In all underwater areas then separately paint/place all of the underwater scenes separtely. Seems like theres a nice solution to this somewhere in this part of the blueprint. Or by duplicating the procedurals to suit my needs for both environments.
Summary: My thought is to duplicate the procedural part of the blue print, set one to above ground, then set the duplicated procedurals to below water level (How would I do This?)
I’m thinking I could set a height or linetrace for the true on the landscape Procedurals if they are = > 0 (Sea Level) and then not generate if they are = < 0 (sea level). Then for the subsea procedurals I could set the opposite bounds… Would this work or am I over complicating something that’s as simple as clicking a button or setting?