I am creating walls along a spline and have noticed an occlusion culling issue. When I move the camera around a corner, parts of the wall are briefly culled for about one frame. The problem disappears completely when I disable occlusion culling with r.AllowOcclusionQueries 0. I tried using r.HZBOcclusion 2 but it doesn’t solve the issue.
From what I’ve read, increasing the Bounds Scale should help resolve this issue. However, I’m running into another problem: there is a Blueprint node that lets me set the Bounds Scale, but it appears to have no effect when used on my Spline Mesh Component.
Is there something else I need to do for the Bounds Scale change to work? Is there maybe an alternative to setting the Bounds Scale.
Wall segments on the spline are unaffected by bound scale with the current setup:

