I’m trying to get my head around how this works, I was wondering if someone could explain it to me?
Similar to this thread: https://answers.unrealengine.com/que…ml?sort=oldest I’d like to use a boolean to check whether another action can fire, for example if I’m jumping, I want to disable the attack action. I understand that a bool plugs into the condition into the branch, then I guess I can reference it elsewhere using ‘set’?
I just can’t seem to understand how to achieve this or how this works? If anyone can explain it, provide an image, or even find a video on the subject (I’ve had no luck) that would help my stupid brain a bunch. This has been driving me nuts. Thanks!