Hi,
I have the following code in 4.6.1 to update bone transforms on a vehicle animation:
void UMXVehicleAnimInstance::EvaluateAnimation(struct FPoseContext &Output)
{
if (mpRootTransform)
{
Output.Pose.Bones[BoneIndexFrame] = mpFrameTransform;
Output.Pose.Bones[BoneIndexBackWheel] = mpBackWheelTransform;
Output.Pose.Bones[BoneIndexFrontWheel] = mpFrontWheelTransform;
Output.Pose.Bones[BoneIndexUpperFork] = mpUpperForkTransform;
Output.Pose.Bones[BoneIndexLowerFork] = mpLowerForkTransform;
Output.Pose.Bones[BoneIndexSwingarm] = mpSwingArmTransform;
}
}
What interface is used to update bone transforms in 4.9.2 and up?