Setting Bone Location (PhysicsHandle, DestructibleComponent)

I’ve been playing around with PhysicsHandles and Destructible Components and am fairly close to the point I need to be.

My issue now is I can find the bones and grab them and move them independently of the base destructible component they are a part of, but I can’t get them to move toward my PhysicsHandle (located in front of my player character). They’ll always stay at the distance they initially were.

Is there a way to SET the bone location? I can GET it easily enough.

Thanks!

**EDIT: Fixed. As always I find the answer after I ask the question.

When using “grabComponent” with the PhysicsHandle I was using the PhysicsHandle location as the grab location, and not the bone location**