Setting blueprint controller class for player

Hi guys,

I am working currently on the cpp first person template, and as far as I understand, it uses standard player contoller class. In the generated cpp code I can not find the controller class settings.
I only have the following bindings in the custom Pawn class:

What I would like to have is a custom blueprint player controller class, which I can easily modify in editor, e.g. adding new inputs on the fly. Such blueprint exists in third person blueprint-only template:

How do I create that custom blueprint controller, and, most importantly - how do I bind it to my Pawn in cpp code?

#Wiki Tutorial

I have a tutorial on exactly this subject here:



PS: the pawn will get binded to the correct PC class automatically via above method

Thanks, man, can’t believe I overlooked it :slight_smile: