I am working currently on the cpp first person template, and as far as I understand, it uses standard player contoller class. In the generated cpp code I can not find the controller class settings.
I only have the following bindings in the custom Pawn class:
What I would like to have is a custom blueprint player controller class, which I can easily modify in editor, e.g. adding new inputs on the fly. Such blueprint exists in third person blueprint-only template: