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Setting an animation to play when no keys are being pressed

Hi, I’m currently working on a project, and I trying to make it so that when i stop moving my character, the idle animation takes over, and then the other animations take effect after i press keys, then will go back to the idle after i don’t press anything. Anyone got any ideas?

Learn from the source: https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/hRO82u1phyw/index.html

good start ^^

some links to follow up & continue from there:
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/Mr7q5Cfjj7c/index.html
(to elaborate on Adeptus’s link above & be more specific)

https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimBlueprints/

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Walk/

you should find one of these that should elaborate on the subject