Hi!
I’m using the Lyra project for learning to adapt mine. I like how it uses functions to choose animations for Sequence Players and Blendspace Players.
Is it possible to do this for Aim Offset Players?
In ABP_Template_ItemAnimLayersBase, Lyra uses Linked Anim Layers, and just creates a simple Aim Offset Player node called AO_MM_Unarmed_Idle_Ready, and lets another ABP pick which AimOffset Blendspace to use.
I instead need to do contain everything in one Blueprint.
Can this be done instead like with how Lyra picks its Idle animation?
Where it uses a Sequence Player node, with a function called UpdateIdleAnim?
Where I’m stuck is, there’s a Set Sequence node and a Set Blendspace node, but no Set Aim Offset Blendspace node to use in a function.
I tried using the Set Blendspace node, but it behaves like an additive and expands my character.