Setting Additive Anim Type to mesh space causes whole skeletal mesh to scale down

Hi guys, I have a problem making an Aim Offset. I read that I have to set the animations to be additive.

However, when set it and used the animation aim in playtime everything just literally scales down. And when I switch to another animation the character scales back up. Here it is:

Anyone knows why this is happening?

Thank you very much!

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I figure it out, when setting the animations as Mesh Space, you need to make sure that the base animation is set to no additive. If you need her to make the aim offset just duplicate it with a different name and use that one instead (And then you can set the duplicate to be Mesh Space).

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