Setting Actor references in a track

Hi there,

I was wondering if anyone has had an luck setting keys for Actor references in Sequencer?
My use case is I have a “head look at” function set up in an animation blueprint that has an Actor parameter exposed to Sequencer.

In the sequencer I can add a track for that parameter an add keys AND even set the value of those keys to the required actors.
But the data never seems to make it across to the animation blueprint. It’s like the keys don’t actually call a parameter “set”. The value is always Null.

Does this ring a bell for anyone?


I usually only use blueprints in a render sequence in the level blueprint, not so much actors in scenes
can maybe try adding in controls from there? and test if it works by running simulation on your window before scrubbing sequencer?