I was wondering if anyone has had an luck setting keys for Actor references in Sequencer?
My use case is I have a “head look at” function set up in an animation blueprint that has an Actor parameter exposed to Sequencer.
In the sequencer I can add a track for that parameter an add keys AND even set the value of those keys to the required actors.
But the data never seems to make it across to the animation blueprint. It’s like the keys don’t actually call a parameter “set”. The value is always Null.
Does this ring a bell for anyone?