Setting actor default values

Hi im making a inventory system, im following a tutorial thats using actors as the games inventory items. I also want to get my actors variables from a data table. The problem is most
of my item actors will never exist as 3d objects in the level, they will just be stored inside inventory arrays. i havent figured out a way to get the info from the data table into the structs in the actor classes as their construct and begin play nodes are never called it seems. Anyone know how to do this?

you cant set variables inside a data table in real time.

Hi, thanks for the reply. Its not the datatable i want to change. Its the actors default class vaiables, specifically the struct indise the actor. Its easy to do it to a spawned actor, but the problem is these actors are inventory items, so many of them will never be spawned. I havent been able to figure out how to change the variables inside the class blueprints. In programming if i rember correctly you declare a class abstract. Then you dont need to create a instance of it and can directly manipulate the variables of the blueprint itself.Thats kinda what i need to do here i think as
my inventory system uses actors, as items.