Hello, when I set a VT in the “Draw in Virtual Texture” section of my UE5 landscpae the material that was set on it stops being rendered. To have it back, I must remove the VT, switch to another material, and then switch back to my original material.
I think it’s a UE5.0.3 bug because it works fine on UE4.
I tried setting the “Draw in Virtual Textures” on the Landscape only and on the Landscape + its Chunks. Same crash. I tried with and without a Virtual texture Volume, same thing as well.
Am I the only one ? Does anyone have VT Caching working on its landscape ?