Hey there, I have a static mesh component on my character for a held item. When they select they want to hold an item from the inventory, I want to fetch the item’s mesh from my data table and set the held item mesh to the appropriate item mesh. However, I cannot accomplish this because the mesh from my data table is a object reference while the mesh component on my character is a component object reference.
Can anyone provide some insight on how I can accomplish my intended goal? I’ve attached an image of my blueprint below.