Hey all, I’ve been having a super frustrating time setting up a static camera.
All I want is a camera that’s out in the world that no one has control over, except maybe the level blueprint.
I’ve tried others similar to that, I’ve read the documentation on it, I did it and none of it is working. Every time I hit play it goes into free floating camera mode and I can select my camera in the world outliner so I know it’s not like I took over the camera and am flying it around or something.
I tried running Set View Target with Blend in the player BP, the level BP, the game mode BP, none of it is working im kinda going nuts.
I also don’t know how to grab a reference to the camera from the game mode blueprint, the context sensitive option isn’t working in there.