Setting a sprite visibility based off parent actor rotation

Im trying to create a VR card game (Yugioh style) with sprites attached to the parent (card) actors, I can’t seem to figure out how to set the visibility to “visible” when the card is at an X & Y rotation of zero and set the visibility to off when the card is at any other X-Y rotation. I have attached the BP of the card actors sprite script, but I don’t know where to fit in the set visibility and get rotation commands.