Setting a Specific Variable within a Structure

I hope there is a better way to do this. I have a structure that contains several variables that I want to keep track of for my Character. However, I noticed that unless I set ALL of the variables contained within the Structure, the values I don’t need to update get reset to zero. Is there a way to use a Structure where if I only have one variable to update, I ONLY need to set that individual variable?

Drag from the struct variable and search for Set Member in... .

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You can a look at the Set Members In node, which lets you specific which variable you want to overwrite.
Here is a tutorial: https://youtu.be/JXtYHQLp4Yw