no idea if it’s still relevant, but as I came here searching for a solution to this problem, I assume others may get here too. I don’t yet have a solution, but what solved the problem for the OP was that he revoked the use a blueprint HUD object altogether and simply avoided the problem. This is not a solution because that means the OP doesn’t have a HUD blueprint class in use.
What the person I’m replying to did was to find the class and put the finder value in a variable, but then doing nothing with it and just setting the HUD class to the default most fundamental HUD class (which is AHUD).