Setting a HUD within the GameMode class

Hello, I believe it’s done this way.

AFPSGameMode::AFPSGameMode()
{
	// set default pawn class to our Blueprinted character
	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/Blueprints/BP_Player"));
	DefaultPawnClass = PlayerPawnClassFinder.Class;

	// use the custom HUD class
	HUDClass = AFPSHUD::StaticClass();
}