Setting a Custom Camera

Basically I am following this tutorial: Using a Static Camera in Unreal Engine | Unreal Engine 5.2 Documentation

I need to set a custom moving camera for the game. I created a blank project and working on it. I tried thee Set View Target with Blend, inside Level Blueprint. But still the default camera view is not getting set to the camera i had attached as component to a moving actor.

Basically Set View Target with Blend, is not working.

It was a problem with the old project. I created a new fresh project, and recreated the blueprint, it works fine now.