Setting a component variable in a blueprint

I have two blueprints. One is derived from ActorComponent and the other is derived from Actor. The ActorComponent blueprint is added to the Actor one.

I’d like to reference another one of the components on the Actor in my blueprint ActorComponent. I attempted to do this by creating an editable Skeletal Mesh Component variable on my ActorComponent blueprint, but the field doesn’t show up as accessible on my other blueprint.

This is the Unity equivalent of the setup I’m trying to create (except in Unreal using a blueprint instead of code)

When you add a blueprint to another blueprint you have to first call the node GetChildActor (or something similar). Then you cast the result to the actor it is. Then you can access the variables.

HTH