I have two blueprints. One is derived from ActorComponent and the other is derived from Actor. The ActorComponent blueprint is added to the Actor one.
I’d like to reference another one of the components on the Actor in my blueprint ActorComponent. I attempted to do this by creating an editable Skeletal Mesh Component variable on my ActorComponent blueprint, but the field doesn’t show up as accessible on my other blueprint.
This is the Unity equivalent of the setup I’m trying to create (except in Unreal using a blueprint instead of code)