I set the meshes in the StaticMeshComponent via blueprint. The meshes load, but they’re always white. No matter which new mesh I set, it’s always white. Now I discovered that a MaterialInstance was set in each material slot. I replaced them with regular materials, and the material is loading. I never had this problem in older versions. I’m now working with version 5.6.1. Is this a bug, or do I need to adjust some setting?
i’ve had this ‘bug’ too, as far as i could see if i had a ‘preview’ mesh in editor and then use SetStaticMesh it doesnt work but if the mesh is empty it does work
Thanks. Since I need the mesh, I tried inserting a different material into the slot. It only works with the WorldGridMaterial. Everything works again, and I can leave the mesh in.
