The type is StaticMeshComponent. The default value is nullptr, it’s populated from the static mesh component called “cube” in BP_Cube when the trace after the ‘R’ event hits one of the BP_Cubes I spawn in the level. Thanks for looking into this!
The type is StaticMeshComponent. The default value is nullptr, it’s populated from the static mesh component called “cube” in BP_Cube when the trace after the ‘R’ event hits one of the BP_Cubes I spawn in the level. Thanks for looking into this!