Hello, so I thinked thats a problem with Engine Scalability Settings after monitor change, but no, I using SetResolutionScaleValue (1.0) at first game launch, and this blueprint change scale from 100% to 33.33…% from game, Set Resolution Scale Normalized (1.0) works fine. Yes, I can remove that blueprint at all, but why 33.33…%?
Tbh - I don’t get what you mean, you scale the resolution in range of 1-100% either BP’s or C++, you can clamp it obviously to be between 0 and 1 if you wish to but there’s no need to
It all just works fine and is easy so I don’t get what is the issue exactly?
Please put a screenshot or sth to show what you mean
What do you mean by that you dont get why I mean? “SetResolutionScaleValue (1.0) sets scale to 33.33…%”