SetRenderAngle() doesnt change my widget's geometry

so thats the subject, when im rotating image inside my canvas panel with bAutosize on, my widget cashed geometry shows same size, is there other way to rotate texture in UImage?

i found solution in my case, im creating another cavas panel with rotated size as body and putting image with offset inside it



TSharedRef<SWidget> UDraggingItemWidget::RebuildWidget()
{
    // Construction
    if (!bIsConstructed)
    {
        // Set Up Root Widget
        RootWidget = Cast<UPanelWidget>(GetRootWidget());
        RootWidget = WidgetTree->ConstructWidget<UCanvasPanel>(UCanvasPanel::StaticClass(), (TEXT("Root")));
        UCanvasPanelSlot *RootWidgetSlot = Cast<UCanvasPanelSlot>(RootWidget->Slot);
        WidgetTree->RootWidget = RootWidget;
        RootWidget->SetVisibility(ESlateVisibility::HitTestInvisible);

        // Create Body
        Body = WidgetTree->ConstructWidget<UCanvasPanel>(UCanvasPanel::StaticClass(), (TEXT("Body")));
        RootWidget->AddChild(Body);

        // Create Item Icon
        ItemIcon = WidgetTree->ConstructWidget<UImage>(UImage::StaticClass(), (TEXT("Item Icon")));
        Body->AddChild(ItemIcon);
        UCanvasPanelSlot *ItemIconSlot = Cast<UCanvasPanelSlot>(ItemIcon->Slot);
        ItemIconSlot->SetAutoSize(true);

        bIsConstructed = true;
    }

    if (dragitem)    
    {    
        // Configure
        UCanvasPanelSlot *BodySlot = Cast<UCanvasPanelSlot>(Body->Slot);
        BodySlot->SetSize(dragitem->GetRotatedSize() * inventoryslotpixelsize);
        ItemIcon->SetBrushFromTexture(dragitem->GetIcon());
        ItemIcon->Brush.TintColor = dragitem->GetIconTintColor();
        ItemIcon->Brush.ImageSize = dragitem->GetNormalSize() * inventoryslotpixelsize;
        ItemIcon->SetRenderAngle(dragitem->GetRotation());
        UCanvasPanelSlot *ItemIconSlot = Cast<UCanvasPanelSlot>(ItemIcon->Slot);
        ItemIconSlot->SetAnchors(FAnchors(0.5, 0.5, 0.5, 0.5));
        ItemIconSlot->SetPosition(-dragitem->GetNormalSize() * inventoryslotpixelsize / 2);

    }

    TSharedRef<SWidget>    Widget = Super::RebuildWidget();

    return Widget;
}


this canvas panel named body is giving geometry size to widget.