SetRelativeRotation with Pawn Control Rotation ON???
Hello , I am currently making a game and in my actor I have had my Pawn Control Rotation set ON because its a FPS that I am making , and I am doing a lean feature when you lean , you’ll have a little bit of a camera rotation , but when I tried the “SetRelativeRotation” with Pawn Control Rotation ON , it doesn’t work , with the Pawn Control Rotation OFF , it works perfectly , the “SetRelativeLocation” works with both on and off , I am just wondering how do you make your camera rotate while walking around etc with Pawn Control Rotation ON? Thank you very much
All I wanna do is be able to look around pitch and yaw , but turning off Pawn Controller Rotation wouldn’t allow me to look up or down and also using the Add Controller Input to Pitch , would mess up my full body , because when I look up , the body also follows my camera and looks up loool. The reason I use Pawn Controller Rotation is because when I look down , the body remains there and doesn’t move , only my hands move. I wanna be able to rotate the camera while looking up and down etc , any idea how to do that?