SetProfileName in Blueprint for UDestructibleComponent does not work

hey guys, here is a problem that i encountered: i put a destructible actor in the scene, but first set “Collision Presets” to “NoCollision”:

then when in game, i change the actor’s “Collision Presets” to “Destructible” in blueprint:

the property was modify for the actor, but it was not destruct by the other object:

Unless I modify the CollisionPresets to Destructible manually in the details panel, then it works. is anybody know how to fix the problem?

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