Hi Guys,
I am trying to control an AActor with any player controller.
The AActor is spawned on the server.
When spawned with SpawnParams.Owner = this, then only the client that requested the spawn can take controle of it: EnableInput(PC) works only with the original PC, not with other clients PC.
When spawned with no Owner parameter (Owner = NULL) then the input will be enabled for no one.
When i try to manually define the Owner with SetOwner(PC), the ownership seems to be granted correctly (i checked with debug messages) but then the connection is lost as soon as i call EnableInput.
I tried to call SetOwner and EnableInput both on client and server (all 4 combinations), i tried to replicate the PC.
I just can’t take control of the AActor if it has been spawned with no Owner.
Can someone tell me how to do that ?
Thanks
Cedric