I checked the internal code in C++ and it is not exposed for blueprints… Blueprints can but not set. Kinda silly to resort to C++ to set it…
I tried adding the spawned components to an editable array and changing them from movable to static but when i do that the window crashes…
Hey -
In this case the tooltip reference to use the SetMobility() function is incorrect. I’ve created a bug report (UE-30492) to look into updating the tooltip.
It is still possible to set the mobility from the construction script, however. Looking at the screenshot in the post you linked, if you select the Add Component node you can choose the Mobility for that component. If you change the mobility here it will rerun the construction script and update the mobility immediately.
Cheers