Hello, today I’m working on a mechanic where you switch one mesh to another by pressing a button.
This part works just fine, but… I have two different meshes — one should have no collisions, and the other one should have collisions. When I press the button, the mesh gets replaced correctly, but the collisions from the previous mesh are still active. Am I missing something, or is this intended behavior?
This is the collision config in the blueprint, it was default but tested it aswell with Custom Presents but still when i switch from one mesh to another the collision persist at the prop