SetLocationAtSplinePoint isn't working?

SetLocationAtSplinePoint doesn’t seem to be working?

im trying to get a spline to follow, conform, to a landscape at design time. the collision test works fine but it won’t set the spline point to the hit location.

im not sure what im doing wrong. the blueprint is simple and it seems like this should work?

this is construction script.

thanks for any help/advice. :v:

1 Like

I think you might be suffering from an editor bug.

If you run the construction, then reposition the spline actor slightly, does it work?

nope it still doesn’t update.

i presume this is what you mean?

as you can see the line traces are working but the spline point locations don’t update. i’ve tried using the update node and that doesn’t fix it.

1 Like

Ah, then I’m not sure sorry :frowning:

1 Like