So, i have a menu in a different world. The menu is working, but when i click on play, goes to another world where is the map! But i have a animation its wake up, he do de animation but when i click “w” to move forward he dont move. And then i close window and appears this:
SetInputMode_GameOnly expects a valid player controller as target
on the node where you have set input mode, you need to plugin a player reference. open the BP and it should throw an error about that node, drag off the pin and get player controller
I’m running into this issue as well, but I don’t think I ever did use a set input mode. I have the menu level which works, but when I press play it throws that same error, and I have no clue where in my project it is trying to direct me to.
i had the same problem but i fixed it : 1- Use Function library then add valid node , if you want to add a node like delay use macro library add vaild node if valid : your logic if not valid use do n node
worked for me