seting the skeletal mesh during gameplay not in correct location

I had an issue where I would try to set the skeletal mesh on a skeletal mesh component during gameplay, and the location was incorrect and the physics were acting weird. To fix this issue I set the static mesh component’s static mesh to a version of the static mesh that has transparent materials. Then when I change the static mesh later, everything is fine.

To fix this issue I set the static mesh component’s static mesh to a version of the static mesh that has transparent materials. Then when I change the static mesh later, everything is fine.

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