How would i go about setting the health to the player that eliminated a player? I combined some scripts i found but it all came to a stop when i was about to set the health to the player.
Script:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Native }
using { /Fortnite.com/Teams }
using { /Fortnite.com/Game }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/Diagnostics }
levesys := class(creative_device):
var PlayerMap : [player]int = map {}
OnBegin<override>()<suspends>:void=
Print("Start")
InitPlayers()
InitPlayers() : void=
AllPlayers := GetPlayspace().GetPlayers()
for (Player : AllPlayers, FortCharacter := Player.GetFortCharacter[]):
if (set PlayerMap[Player] = 0):
FortCharacter.EliminatedEvent().Subscribe(OnPlayerEliminated)
Print("Player")
OnPlayerEliminated(Result : elimination_result) : void=
Eliminator := Result.EliminatingCharacter
if (FortCharacter := Eliminator?, EliminatingAgent := FortCharacter.GetAgent[]):
Print("Eliminated")
HealPlayer(EliminatingAgent)
HealPlayer(Agent : agent) : void=
Print("Heal player")