SetHealth to the Eliminating player?

How would i go about setting the health to the player that eliminated a player? I combined some scripts i found but it all came to a stop when i was about to set the health to the player.

Script:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Native }
using { /Fortnite.com/Teams }
using { /Fortnite.com/Game }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/Diagnostics }

levesys := class(creative_device):

var PlayerMap : [player]int = map {}

OnBegin<override>()<suspends>:void=
    Print("Start")
    InitPlayers()

InitPlayers() : void=
    AllPlayers := GetPlayspace().GetPlayers()
    for (Player : AllPlayers, FortCharacter := Player.GetFortCharacter[]):
        if (set PlayerMap[Player] = 0):
            FortCharacter.EliminatedEvent().Subscribe(OnPlayerEliminated)
            Print("Player")

OnPlayerEliminated(Result : elimination_result) : void=
    Eliminator := Result.EliminatingCharacter
    if (FortCharacter := Eliminator?, EliminatingAgent := FortCharacter.GetAgent[]):
        Print("Eliminated")
        HealPlayer(EliminatingAgent)


HealPlayer(Agent : agent) : void=
    Print("Heal player")

Hey, it’s quite simple to do:

    HealPlayer(Agent : agent) : void=

        if. FortCharacter := Agent.GetFortCharacter[]
        then:
            # Add health
            FortCharacter.Heal(100.0)
            # Or set health
            FortCharacter.SetHealth(100.0)

If you Ctrl + click Heal or SetHealth it will take you to other functions you may find useful that are implemented by fort_character.