SetForeground color not setting UI text color correctly

Hello, I have a simple blueprint, in which I have a binding to change the color of my text. However, when I set this, the color in game doesn’t match the color set within the node, as you can see below.


image

Any help is appreciated, thankyou

This is not how binded functions work. You see the right node called “Return Node”? You need to set the color there. You can copy that node to have different colors for each output.