I don’t think it exists as a console command any more.
A possibly workaround would be to create events in the level blueprint and call them from the console by typing:
You could combine that with Rama’s Victory Plugin which has functions for rebinding keys:
Unreal Tournament allowed you to bind in-game from the console:
“setbind E switchweapon 4”
I’m not sure I understand this command in UE4.
How would I set “M” to Jump? Instead of “Spacebar” to Jump?
I think you need to use Input Action for that.
It allows you to bind keys to actions, then call those events in Blueprints.
Although it doesn’t work through console commands.
I have my inputs setup. Now how do I change them using SetBind console command?
Spacebar is Jump, how thru console can I change the Spacebar button using SetBind to say M button?