I don’t think it exists as a console command any more.
A possibly workaround would be to create events in the level blueprint and call them from the console by typing:
“ce eventname”
You could combine that with Rama’s Victory Plugin which has functions for rebinding keys:
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Unreal Tournament allowed you to bind in-game from the console:
“setbind E switchweapon 4”
I’m not sure I understand this command in UE4.
How would I set “M” to Jump? Instead of “Spacebar” to Jump?
I think you need to use Input Action for that.
It allows you to bind keys to actions, then call those events in Blueprints.
Although it doesn’t work through console commands.
In Unreal Engine 4 we wanted to make binding input events as easy as possible. To that end, we created Input Action and Axis Mappings. While it is certainly valid to bind keys directly to events, I hope I can convince you that using mappings will be...
I have my inputs setup. Now how do I change them using SetBind console command?
Spacebar is Jump, how thru console can I change the Spacebar button using SetBind to say M button?