SetBeamTargetPoint is causing crashes in UE4

Hello everyone! I am following Battery Collector tutorial at the moment, and decided recreate one of the blueprint episode into C++. Here’s the code:


void ABatteryPickup::WasCollected_Implementation()
{    
    //Use the base pickup behavior (we just want to append our own code into an already existing parent's code)
    Super::WasCollected_Implementation();

    SocketLocation = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)->GetMesh()->GetSocketLocation(FName("spine_02"));
    ParticleEmitter = UGameplayStatics::SpawnEmitterAttached(BatteryParticle,GetMesh(),FName("AttachPoint"),FVector(0,0,0),FRotator(0,0,0),EAttachLocation::SnapToTargetIncludingScale,true);
    ParticleEmitter->SetBeamTargetPoint(0, SocketLocation, 0);

    GetWorldTimerManager().SetTimer(BatteryDelayTimer,this,&ABatteryPickup::DelayBattery,DelayTime,false);
    GetWorldTimerManager().SetTimer(UpdatingBeamTimer, this, &ABatteryPickup::UpdateBeam, DelayTime / 10, false);
}

void ABatteryPickup::UpdateBeam()
{
    ParticleEmitter->SetBeamTargetPoint(0, SocketLocation, 0);
}

I expected everything to worked fine until the engine crashes on me whenever I called the “WasCollected_Implementation” function. My conclusion was that the SetBeamTargetPoint function was causing the problems due to the fact that they are the only thing when commented, don’t crash the engine. I want to know how do I avoid and what’s causing the problem? Thanks!

Here’s the crash log if anyone is interested:

UE4Editor_MyProject_8080!ABatteryPickup::WasCollected_Implementation() [d:\my stuff\unreal\unrealprojects\batterycollector(re)\source\batterycollector\batterypickup.cpp:38]

And here’s the line 38:

  ParticleEmitter->SetBeamTargetPoint(0, SocketLocation, 0); 

UPDATE: I got it working now. My ParticleEmitter was just NULL.