SetAndApplyTargetTagChanges isn't working on a UTargetTagsGameplayEffectComponent (C++)

In 5.3.2 works only like this

FInheritedTagContainer TagContainer = FInheritedTagContainer();
	UTargetTagsGameplayEffectComponent& Component = GameplayEffect->FindOrAddComponent<UTargetTagsGameplayEffectComponent>();
	TagContainer.Added.AddTag(GameplayTags.DamageTypesToDebuffs[DamageType]);
	TagContainer.CombinedTags.AddTag(GameplayTags.DamageTypesToDebuffs[DamageType]);
	Component.SetAndApplyTargetTagChanges(TagContainer);
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